![]() ![]() get canvas 2D context and set it to the correct size var ctx = canvas. We can do that like this: // set canvas id to variable var canvas = document.getElementById( "draw") This way the canvas will take over the whole broswer window. In addition, we’ll need to write a small resize function so that we can set the canvas’s width and height to the window’s width and height. concept art texture and matte painters illustrations and comics GET KRITA NOW Tools You Need to Grow as an Artist All the features you need FREE education and resources Supportive community. Twórz projekty 2D w sposób precyzyjny i przy pomocy najlepszych w swojej klasie funkcji dokumentacyjnych. It is made by artists that want to see affordable art tools for everyone. getContext(’2d’) of that canvas variable so we can draw within it. Krita is a professional FREE and open source painting program. ![]() In our app.js file, we need to assign our canvas id, draw, to a variable: canvas Then, we’ll need to set another variable to the. Setting up our variables & the resize function Our html will have all the usual tags (head, meta viewport, title, etc) but we do need to add an input tag to let the user specify a hex color, and a canvas tag for our canvas. As you change the code, simply reload the page for updates to show up! The Markup Throughout this tutorial, in order to test your code, click on index.html and open it up in your favorite browser. Since our app is basically a plain screen where we can draw, we don’t need to style anything (no CSS file needed). We’ll also implement an input box where we can specify what hex color we want. We’ll be making a “whiteboard” that draws whenever you move your mouse while clicked. ![]() Our web paint application is based off of HTML5’s canvas. ![]()
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